Search indexed Roblox experiences or paste a game link to index it
Roblox doesn’t publish what an experience earns. Every tracker models it, and on the same day they disagree by 2–10× on the same game. We combine three independent estimates, calibrate them against Roblox’s own disclosures, and always show a range and a confidence level. All figures are Robux the creator earns after Roblox’s 30% cut, over 30 days.
Roblox ranks experiences by Robux spent over the last 7 days. We turn the rank into revenue with a curve whose cumulative sums equal the published top-10, top-100 and top-1,000 creator payouts, scaled ×0.85 because some creators own several hits.
Player-hours from five-minute CCU snapshots, times a rate for the game’s genre group, nudged by its game-pass catalogue. Rates start from research priors and are re-calibrated every refresh against what chart games actually earn.
Visits over 30 days times a per-visit rate for the genre group, calibrated the same way. Visits are noisier than playtime (teleports, very short sessions), so this counts least.
479 games on the latest Top Earning chart, captured 28 minutes ago.
Since launch, our collector snapshots every indexed game every five minutes from Roblox’s public APIs. To give games useful 30-day figures from day one, the weeks before that were imported from Rotrends (hourly players, visits, favorites and votes; daily Top Earning rank). Imported points are tagged as such, never overwrite our own observations, and gaps are left as gaps.
Survey of 13 public trackers, October 2026. Published formulas only; we don’t use their data.
Full write-up with every source: docs/REVENUE.md. Back to the Top Earning chart.
Combining. The estimate is the weighted geometric mean of the available strategies, since errors here are multiplicative. The range spans the strategies and is never narrower than ÷/× 1.6. Confidence is high when the game is on the chart and the strategies agree within 3×, medium when it’s on the chart or two strategies agree, and low otherwise.
Calibration learns from chart games, which are the top spenders by definition. Games missing from the chart get half the calibrated rate.
A game big enough for the chart (about 5,000 daily players) but missing from it earns less than the last entry. Estimates bend smoothly toward that ceiling instead of piling up on it.
In PLS DONATE-style games most Robux moves between players, which the chart counts but the owner doesn’t earn. Their chart spend is shown but not used, and they’re left out of calibration.
| Genre group | Chart games | Prior R$/h | Observed R$/h | Using R$/h | Using R$/visit |
|---|---|---|---|---|---|
| Pet collecting & trading | 12 | 3.50 | 8.84 | 6.73 | 2.17 |
| Simulator & idle | 84 | 3.50 | 3.97 | 3.94 | 1.54 |
| RPG & anime grind | 35 | 3.00 | 7.17 | 6.43 | 2.00 |
| Tower defense & strategy | 21 | 3.00 | 4.73 | 4.33 | 1.47 |
| Tycoon & sandbox sim | 123 | 2.50 | 3.92 | 3.86 | 1.08 |
| Shooter, fighting & sports | 105 | 2.00 | 5.23 | 5.01 | 1.11 |
| Other | 2 | 2.00 | 5.05 | 2.61 | 0.77 |
| Horror, story & survival | 54 | 1.50 | 3.14 | 2.95 | 0.76 |
| Roleplay & life sim | 28 | 1.00 | 4.65 | 3.69 | 1.01 |
| Donation hubs | 0 | 0.30 | — | 0.30 | 0.10 |
| Hangout, puzzle & entertainment | 2 | 0.30 | 1.10 | 0.43 | 0.22 |
| Obby & platformer | 5 | 0.15 | 2.59 | 0.62 | 0.21 |
Off-chart ceiling for eligible games: R$ 5M (≈ $18.9K) per 30 days.