Statroblox

Roblox statistics, Q2 2026

Who plays Roblox, where, how much they spend and what creators earn, from the numbers Roblox reports to the SEC every quarter. The latest are for Q2 2026; each figure links to its filing below. For how many people are playing at this moment, see the live Roblox player count (16,998,164 across the experiences we track).

Key numbers

Daily active users, Q2 2026
123M
Hours engaged, Q2 2026
29B
Monthly paying users
27M
Bookings, Q2 2026
$1.56B
Users outside the US & Canada
82%
Paid to creators (DevEx), Q2 2026
$363M

Roblox users by region

Asia-Pacific is Roblox’s largest region with 41M daily users, against 36M a year earlier, while the US and Canada, the original market, has 22M and grows slowest. Growth now comes mostly from outside North America.

Daily active users by region, Q2 2026 vs. Q2 2025 (millions)
RegionQ2 2026Q2 2025Share
US and Canada22M21M18%
Europe26M26M21%
Asia-Pacific41M36M33%
Rest of world34M30M28%
Total123M111.8M100%
Quarterly averages. Roblox rounds regional figures, so they may not add up to the total exactly; it put total growth at +10% and the US and Canada at +6%.

Hours played by region

Hours engaged by region (billions per quarter)
RegionQ2 2026Q2 2025Share
US and Canada6B6B20%
Europe6B6B20%
Asia-Pacific10B9B33%
Rest of world8B7B27%
Total29B27.4B100%
Rounded by Roblox: the regions add up to a billion more than the reported total.

How old Roblox players are

In 2026 Roblox replaced self-reported ages with age checks. Among users who had checked, a quarter were adults; most were teenagers or younger.

Age of age-checked users, the seven days to June 30, 2026
  • Under 1335%
  • 13 to 1738%
  • 18 and over27%
57% of daily active users had completed an age check. Roblox says these figures aren’t directly comparable with the self-reported ages it published before 2026 (in Q2 2025, 64% of daily users and 66% of hours were self-reported 13+).

Bookings, revenue and spending by region

Bookings are what players spend on Robux and subscriptions in the quarter; revenue spreads that spending over the time the items are used. The US and Canada has under a fifth of the users but more than half the money: bookings per daily user there are $38.63 a quarter, against $4.90 in Asia-Pacific.

Bookings by region (USD)
RegionQ2 2026Q2 2025ChangeShare
US and Canada$843M$839M+0%54%
Europe$345M$294M+17%22%
Asia-Pacific$200M$176M+14%13%
Rest of world$168M$129M+30%11%
Total$1.56B$1.44B+8%100%
Revenue by region (USD)
RegionQ2 2026Q2 2025ChangeShare
US and Canada$846M$670M+26%58%
Europe$304M$204M+49%21%
Asia-Pacific$175M$116M+51%12%
Rest of world$144M$91M+58%10%
Total$1.47B$1.08B+36%100%
Average bookings per daily active user (USD per quarter)
RegionQ2 2026Q2 2025Change
US and Canada$38.63$40.69−5%
Europe$13.35$11.49+16%
Asia-Pacific$4.90$4.95−1%
Rest of world$4.88$4.29+14%
Total$12.66$12.86−2%

How many players pay

  • 27M average monthly unique payers in Q2 2026, +15% on Q2 2025, each spending $19.25 a month ($20.48 a year earlier).
  • About 1.6M of the 123M daily users made a purchase on an average day.
  • The top 10 games took about 20% of all hours played.

Users and creator payouts over time

Daily active users by quarter (millions)
Q1 ’20: 23.6MQ2 ’20: 33.4MQ3 ’20: 36.2MQ4 ’20: 37.1MQ1 ’21: 42.1MQ2 ’21: 43.2MQ3 ’21: 47.3MQ4 ’21: 49.5MQ1 ’22: 54.1MQ2 ’22: 52.2MQ3 ’22: 58.8MQ4 ’22: 58.8MQ1 ’23: 66.1MQ2 ’23: 65.5MQ3 ’23: 70.2MQ4 ’23: 71.5MQ1 ’24: 77.7MQ2 ’24: 79.5MQ3 ’24: 88.9MQ4 ’24: 85.3MQ1 ’25: 97.8MQ2 ’25: 111.8MQ3 ’25: 151.5MQ4 ’25: 144MQ1 ’26: 132MQ2 ’26: 123MQ2 ’20Q2 ’21Q2 ’22Q2 ’23Q2 ’24Q2 ’25Q2 ’26151.5M
From Q1 2020 to Q2 2026; record 151.5M in Q3 2025. Full table in the DAU guide.

Roblox paid creators $1.5B through the Developer Exchange in 2025 and $363M in Q2 2026 alone (+15% on Q2 2025). The biggest single-game crowds: Steal a Brainrot, more than 25 million concurrent players (October 2025); Grow a Garden, nearly 22 million concurrent players (July 2025). More in Roblox daily active users, player count statistics and how much Roblox games make.

Roblox statistics: questions

How many people play Roblox?

123M a day on average in Q2 2026 (daily active users, +10% on a year earlier). The record is 151.5M in Q3 2025. Roblox counts logged-in accounts, so one person with two accounts counts twice.

Which country or region plays Roblox the most?

Asia-Pacific, with 41 million of the 123 million daily users in Q2 2026, then the rest of the world (34M), Europe (26M) and the US and Canada (22M). About 82% of users are outside the US and Canada, but that region still brings in 57% of revenue.

How old are Roblox players?

Of users who had completed Roblox’s age check (57% of daily users), 35% were under 13, 38% were 13 to 17 and 27% were 18 or older, in the seven days to June 30, 2026. Roblox notes these aren’t comparable with the self-reported ages it published before 2026, when 64% of daily users said they were 13 or older.

How many Roblox players spend money?

27M unique payers a month on average in Q2 2026, spending $19.25 each per month. On a given day only about 1.6M of the 123M daily users buy something.

How many people are playing Roblox right now?

At least 16,998,164 across the 6,000 most played experiences we track (8 minutes ago). The live Roblox player count updates every five minutes.

Sources

  1. Roblox Q2 2026 quarterly report, 10-Q (SEC filing)
  2. Roblox Q2 2025 results (SEC filing)
  3. Roblox Q2 2025 shareholder letter (SEC filing)
  4. Roblox SEC filings, Q1 2020–Q2 2026